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Space engine game ambience
Space engine game ambience






Some ships have warp drives for faster-than-light travel, and custom models can be imported and configured by the end user (good for modders). The Flight Simulator is in development: it currently allows flying spacecraft with Newtonian physics, including a basic aerodynamic model for atmospheric flight. The Planetarium is already fully functional, and is described in the "About This" section. “SpaceEngine has two parts: the Planetarium, and the Flight Simulator. What is the current state of the Early Access version?

  • Updated Planetarium (more tools and features, updates of astronomical catalogs, support of the full GAIA star catalog).
  • spaceship physics, navigation, autopilot, etc.)

    space engine game ambience

    Completed Flight Simulator gameplay (e.g.3D water and clouds, vegetation, shadows, etc.) An expanded and refined graphics engine (e.g.“The full version is planned to have a more complete set of features, such as: How is the full version planned to differ from the Early Access version? “Our goal is to leave Early Access and release a complete product within 1-2 years.” User feedback will also be extremely valuable in guiding the development of future gameplay features and improving the overall user experience.”Īpproximately how long will this game be in Early Access?

    space engine game ambience

    The wide range of hardware setups that Early Access testers will have will help make sure that the engine performs properly on as many hardware configurations as possible. The feedback we get from Early Access testers will help us find bugs and issues, and continue to improve performance and features. It is our goal to use Early Access funds to hire additional development staff (especially programmers) to allow more work to get done in less time. “Releasing into Early Access will allow us to greatly accelerate development.








    Space engine game ambience